Players can gain benefits. Benefits add a certain effect. A benefit is acquired by achievements and zone control. The total benefit count is achievement count multiplicated with the zone control count.
Here is a list of all possible benefits:
- Defense: decreases damage taken
- Exploration: increases maximum speed
- Dark Matter: improves dark matter themed module strength, duration, radius and delay
- Dark Energy: increases dark energy regeneration
- Darkness: adds light drain on collisions
- Influence: increases influence gain
- Cooling: increases cooling themed module radius
- Utility: increases drop chance and system impairment resistance
- Gravitation: increases acceleration drain resistance
- Research: improves construct upgrade charge transfer
- Hull: improves hull generation
- Healing: increases healing done
- Energy: improves energy regeneration
- Balance: decreases battery stress
- Heat: decreases heat themes module delay
- Consumption: increases consumable module strength
- Offense: increases damage dealt
- Might: improves score
- Destruction: increases damage on destructibles and orb systems
- Interconnection: increases supportive module duration
- Charge: increases charge gained
- Light: decreases light consumption